Therefore the description of each callback is following some rules which will be described below. It should be easily possible, to navigate through the key file and to find things quick. The main idea behind this project was to categorize the key file by using headlines and strict naming conventions. And so I decided to revamp the key layout as well. The difference is: BMS has in opposite to other current Falcon versions a real future. I don t mean the look and feel of this software. When BMS was introduced to the public it became soon clear, that many things regarding to the game itself have changed. If you take a closer look to the keyboard layout (even in BMS) you may realize, that the settings are not very logical. Since the beginning of community modded Falcon versions we are using more or less the same key settings. But while continuing my work I realized, that there are even more things to do. Many did it before, but the output was not really suitable for me (and maybe others). For this reason I decided to create a new keystroke file from scratch. In most cases it s due to lack of clarity and a missing segmentation. 1 Introduction: I found it always pretty hard to go through the key settings to find a specific function.
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